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<h1>Coverage Summary for Class: Game (nl.tudelft.jpacman.game)</h1>

<table class="coverageStats">
<tr>
  <th class="name">Class</th>
<th class="coverageStat 
">
  Class, %
</th>
<th class="coverageStat 
">
  Method, %
</th>
<th class="coverageStat 
">
  Line, %
</th>
</tr>
<tr>
  <td class="name">Game</td>
<td class="coverageStat">
  <span class="percent">
    0%
  </span>
  <span class="absValue">
    (0/1)
  </span>
</td>
<td class="coverageStat">
  <span class="percent">
    0%
  </span>
  <span class="absValue">
    (0/7)
  </span>
</td>
<td class="coverageStat">
  <span class="percent">
    0%
  </span>
  <span class="absValue">
    (0/24)
  </span>
</td>
</tr>

</table>

<br/>
<br/>


<pre>
<div class="sourceCode" id="sourceCode"><i class="no-highlight">1</i>&nbsp;package nl.tudelft.jpacman.game;
<i class="no-highlight">2</i>&nbsp;
<i class="no-highlight">3</i>&nbsp;import java.util.List;
<i class="no-highlight">4</i>&nbsp;
<i class="no-highlight">5</i>&nbsp;import nl.tudelft.jpacman.board.Direction;
<i class="no-highlight">6</i>&nbsp;import nl.tudelft.jpacman.level.Level;
<i class="no-highlight">7</i>&nbsp;import nl.tudelft.jpacman.level.Level.LevelObserver;
<i class="no-highlight">8</i>&nbsp;import nl.tudelft.jpacman.level.Player;
<i class="no-highlight">9</i>&nbsp;import nl.tudelft.jpacman.points.PointCalculator;
<i class="no-highlight">10</i>&nbsp;
<i class="no-highlight">11</i>&nbsp;/**
<i class="no-highlight">12</i>&nbsp; * A basic implementation of a Pac-Man game.
<i class="no-highlight">13</i>&nbsp; *
<i class="no-highlight">14</i>&nbsp; * @author Jeroen Roosen 
<i class="no-highlight">15</i>&nbsp; */
<i class="no-highlight">16</i>&nbsp;public abstract class Game implements LevelObserver {
<i class="no-highlight">17</i>&nbsp;
<i class="no-highlight">18</i>&nbsp;    /**
<i class="no-highlight">19</i>&nbsp;     * &lt;code&gt;true&lt;/code&gt; if the game is in progress.
<i class="no-highlight">20</i>&nbsp;     */
<i class="no-highlight">21</i>&nbsp;    private boolean inProgress;
<i class="no-highlight">22</i>&nbsp;
<i class="no-highlight">23</i>&nbsp;    /**
<i class="no-highlight">24</i>&nbsp;     * Object that locks the start and stop methods.
<i class="no-highlight">25</i>&nbsp;     */
<b class="nc"><i class="no-highlight">26</i>&nbsp;    private final Object progressLock = new Object();</b>
<i class="no-highlight">27</i>&nbsp;
<i class="no-highlight">28</i>&nbsp;    /**
<i class="no-highlight">29</i>&nbsp;     * The algorithm used to calculate the points that
<i class="no-highlight">30</i>&nbsp;     * they player gets whenever some action happens.
<i class="no-highlight">31</i>&nbsp;     */
<i class="no-highlight">32</i>&nbsp;    private PointCalculator pointCalculator;
<i class="no-highlight">33</i>&nbsp;
<i class="no-highlight">34</i>&nbsp;    /**
<i class="no-highlight">35</i>&nbsp;     * Creates a new game.
<i class="no-highlight">36</i>&nbsp;     *
<i class="no-highlight">37</i>&nbsp;     * @param pointCalculator
<i class="no-highlight">38</i>&nbsp;     *             The way to calculate points upon collisions.
<i class="no-highlight">39</i>&nbsp;     */
<b class="nc"><i class="no-highlight">40</i>&nbsp;    protected Game(PointCalculator pointCalculator) {</b>
<b class="nc"><i class="no-highlight">41</i>&nbsp;        this.pointCalculator = pointCalculator;</b>
<b class="nc"><i class="no-highlight">42</i>&nbsp;        inProgress = false;</b>
<i class="no-highlight">43</i>&nbsp;    }
<i class="no-highlight">44</i>&nbsp;
<i class="no-highlight">45</i>&nbsp;    /**
<i class="no-highlight">46</i>&nbsp;     * Starts or resumes the game.
<i class="no-highlight">47</i>&nbsp;     */
<i class="no-highlight">48</i>&nbsp;    public void start() {
<b class="nc"><i class="no-highlight">49</i>&nbsp;        synchronized (progressLock) {</b>
<b class="nc"><i class="no-highlight">50</i>&nbsp;            if (isInProgress()) {</b>
<b class="nc"><i class="no-highlight">51</i>&nbsp;                return;</b>
<i class="no-highlight">52</i>&nbsp;            }
<b class="nc"><i class="no-highlight">53</i>&nbsp;            if (getLevel().isAnyPlayerAlive() &amp;&amp; getLevel().remainingPellets() &gt; 0) {</b>
<b class="nc"><i class="no-highlight">54</i>&nbsp;                inProgress = true;</b>
<b class="nc"><i class="no-highlight">55</i>&nbsp;                getLevel().addObserver(this);</b>
<b class="nc"><i class="no-highlight">56</i>&nbsp;                getLevel().start();</b>
<i class="no-highlight">57</i>&nbsp;            }
<b class="nc"><i class="no-highlight">58</i>&nbsp;        }</b>
<i class="no-highlight">59</i>&nbsp;    }
<i class="no-highlight">60</i>&nbsp;
<i class="no-highlight">61</i>&nbsp;    /**
<i class="no-highlight">62</i>&nbsp;     * Pauses the game.
<i class="no-highlight">63</i>&nbsp;     */
<i class="no-highlight">64</i>&nbsp;    public void stop() {
<b class="nc"><i class="no-highlight">65</i>&nbsp;        synchronized (progressLock) {</b>
<b class="nc"><i class="no-highlight">66</i>&nbsp;            if (!isInProgress()) {</b>
<b class="nc"><i class="no-highlight">67</i>&nbsp;                return;</b>
<i class="no-highlight">68</i>&nbsp;            }
<b class="nc"><i class="no-highlight">69</i>&nbsp;            inProgress = false;</b>
<b class="nc"><i class="no-highlight">70</i>&nbsp;            getLevel().stop();</b>
<b class="nc"><i class="no-highlight">71</i>&nbsp;        }</b>
<i class="no-highlight">72</i>&nbsp;    }
<i class="no-highlight">73</i>&nbsp;
<i class="no-highlight">74</i>&nbsp;    /**
<i class="no-highlight">75</i>&nbsp;     * @return &lt;code&gt;true&lt;/code&gt; iff the game is started and in progress.
<i class="no-highlight">76</i>&nbsp;     */
<i class="no-highlight">77</i>&nbsp;    public boolean isInProgress() {
<b class="nc"><i class="no-highlight">78</i>&nbsp;        return inProgress;</b>
<i class="no-highlight">79</i>&nbsp;    }
<i class="no-highlight">80</i>&nbsp;
<i class="no-highlight">81</i>&nbsp;    /**
<i class="no-highlight">82</i>&nbsp;     * @return An immutable list of the participants of this game.
<i class="no-highlight">83</i>&nbsp;     */
<i class="no-highlight">84</i>&nbsp;    public abstract List&lt;Player&gt; getPlayers();
<i class="no-highlight">85</i>&nbsp;
<i class="no-highlight">86</i>&nbsp;    /**
<i class="no-highlight">87</i>&nbsp;     * @return The level currently being played.
<i class="no-highlight">88</i>&nbsp;     */
<i class="no-highlight">89</i>&nbsp;    public abstract Level getLevel();
<i class="no-highlight">90</i>&nbsp;
<i class="no-highlight">91</i>&nbsp;    /**
<i class="no-highlight">92</i>&nbsp;     * Moves the specified player one square in the given direction.
<i class="no-highlight">93</i>&nbsp;     *
<i class="no-highlight">94</i>&nbsp;     * @param player
<i class="no-highlight">95</i>&nbsp;     *            The player to move.
<i class="no-highlight">96</i>&nbsp;     * @param direction
<i class="no-highlight">97</i>&nbsp;     *            The direction to move in.
<i class="no-highlight">98</i>&nbsp;     */
<i class="no-highlight">99</i>&nbsp;    public void move(Player player, Direction direction) {
<b class="nc"><i class="no-highlight">100</i>&nbsp;        if (isInProgress()) {</b>
<i class="no-highlight">101</i>&nbsp;            // execute player move.
<b class="nc"><i class="no-highlight">102</i>&nbsp;            getLevel().move(player, direction);</b>
<b class="nc"><i class="no-highlight">103</i>&nbsp;            pointCalculator.pacmanMoved(player, direction);</b>
<i class="no-highlight">104</i>&nbsp;        }
<i class="no-highlight">105</i>&nbsp;    }
<i class="no-highlight">106</i>&nbsp;
<i class="no-highlight">107</i>&nbsp;    @Override
<i class="no-highlight">108</i>&nbsp;    public void levelWon() {
<b class="nc"><i class="no-highlight">109</i>&nbsp;        stop();</b>
<i class="no-highlight">110</i>&nbsp;    }
<i class="no-highlight">111</i>&nbsp;
<i class="no-highlight">112</i>&nbsp;    @Override
<i class="no-highlight">113</i>&nbsp;    public void levelLost() {
<b class="nc"><i class="no-highlight">114</i>&nbsp;        stop();</b>
<i class="no-highlight">115</i>&nbsp;    }
<i class="no-highlight">116</i>&nbsp;}
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    <div style="float:right;">generated on 2022-05-22 18:55</div>
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